# Vertex color turn whitish if bone are mannipulated since 5.7

**URL:** <https://forums.unrealengine.com/t/vertex-color-turn-whitish-if-bone-are-mannipulated-since-5-7/2686498>\
**Category:** Rendering\
**Tags:** unreal-engine, skeletalmesh\
**Created:** [December 20, 2025, 6:32am UTC](https://forums.unrealengine.com/t/vertex-color-turn-whitish-if-bone-are-mannipulated-since-5-7/2686498 "2025-12-20T06:32:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![greatmazingerz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@greatmazingerz](https://forums.unrealengine.com/u/greatmazingerz)\
**Post date:** [December 20, 2025, 6:32am UTC](https://forums.unrealengine.com/t/vertex-color-turn-whitish-if-bone-are-mannipulated-since-5-7/2686498/1 "2025-12-20T06:32:24Z")

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**Versions 5.6 and earlier:**  
During Edit Mode, the mesh turns whitish. However, upon validating the modification, the mesh returns to its intended original color.

**Version 5.7:**  
The mesh turns whitish, but when the modification is validated, the whitish vertex colors are permanently saved to the mesh. This can only be reverted by using **Edit → Undo** (specifically for the bone manipulation). Simply entering “Bone Manipulation” mode without making any changes triggers this bug.

It appears that a simple visualization mode is becoming embedded/baked into the mesh vertex colors.

**Current Workaround:**  
The only solution I have found is to perform all bone manipulations in version 5.6 and then export the file to version 5.7.
