# Verse VM test—Monday, November 16th, 9am-5pm ET

**URL:** <https://forums.unrealengine.com/t/verse-vm-test-monday-november-16th-9am-5pm-et/2854793>\
**Category:** Announcements\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 12, 2026, 10:03pm UTC](https://forums.unrealengine.com/t/verse-vm-test-monday-november-16th-9am-5pm-et/2854793 "2026-11-12T22:03:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NickDroz](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nickdroz/32/891051_2.png) [@NickDroz](https://forums.unrealengine.com/u/NickDroz)\
**Post date:** [November 12, 2026, 10:03pm UTC](https://forums.unrealengine.com/t/verse-vm-test-monday-november-16th-9am-5pm-et/2854793/1 "2026-11-12T22:03:53Z")

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On Monday, November 16th we’re testing a new virtual machine (VM) for the Verse programming language on all Public and Private UEFN sessions. The test will run from 9am–5pm ET.

2026-11-16T14:00:00Z→2026-11-16T22:00:00Z

**What should I expect?**  
During the test, users loading into a UEFN session (live) private and public sessions will be on the New VM.

**Hit something you think is related to the VM test**?  
Submit a report in this thread and include the following information:

- Did this happen before the test window? If so, when?
- Which island code are you seeing it on?
- Steps to reproduce
- How often does it happen: 10/10 times, or 1/10?

We’ll collect these and prioritize fixes internally before the next test.
