Verse versus Blueprint

I never worked with Blueprint, but honestly, give me a random programming language from the market and chances are it will be better than Verse.

Verse is overly complicated on many levels and even if there are good thoughts behind the conceptual ideas (which I doubt), they are just not well suited for the task - we are here to design simple games in short period of time. Verse is opposite of that.

For example, Verse forces error mitigation on the code level. I’d choose my own exception handling framework over ugly unreadable code any time of day. Never had problems with error handling which is Verse trying to solve so hard.

And even then, Verse is so limited in what it can do regarding the game functionality that it is hard to believe.

To sum it up: Verse is overly complicated (to the extremes), unintuitive and unfinished even.

Wouldn’t be the first time I see a complete miss with the technology pushed on the users even for years, waiting for same influencers who pushed it to proclaim it a failure and only then we can move on.