Each 3D object should share a common ancestor and offer IsValid checks. It I have some devices with editable members, that are supposed to reference objects in the world and accidentally forget to set one of these in UEFN, I have a ticking time bomb in my game. If I use that invalid reference, Verse crashes. There is no way to check if a creative_device reference is actually pointing to something, so I can’t handle the case where it’s not.
@Daigoro Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.