As title suggests, any UI created and generated with Input.None
will not appear on screen. This has broken 4 projects and is a major issue.
Having the same issue here, this is quite bad.
I was not sure why my UI stopped working too, I’m actually relieved
Completely broke my 2 existing projects as well. Feels bad for discovery algorithm will bury them.
Same! Super anoying
Hi there!
Thank you for sharing your reports! They’ve been so helpful in us tracking this down.
We’re investigating and we will provide an update once this issue is resolved.
Hi. I created a minimal sample code.
“ui_input_mode.All”, the button will be displayed.
“ui_input_mode.None”, the button is not displayed.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/UI }
using { /Fortnite.com/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
layout_test_device := class(creative_device):
@editable MyButton : button_device = button_device{}
TextForMyUI<localizes> : message = "Center"
OnBegin<override>()<suspends> : void =
MyButton.InteractedWithEvent.Subscribe(HandleButtonInteraction)
HandleButtonInteraction(Agent : agent) : void =
if:
InPlayer := player[Agent]
PlayerUI := GetPlayerUI[InPlayer]
then:
PlayerUI.AddWidget(
CreateMyUI(),
player_ui_slot:
InputMode := ui_input_mode.None #NG
#InputMode := ui_input_mode.All #OK
)
CreateMyUI() : canvas =
MyCanvas : canvas = canvas:
Slots := array:
canvas_slot:
Anchors := anchors:
Minimum := vector2{X := 0.5, Y := 0.5}
Maximum := vector2{X := 0.5, Y := 0.5}
Offsets := margin{Top := 0.0, Left := 0.0, Right := 0.0, Bottom := 0.0}
Alignment := vector2{X := 0.5, Y := 0.5}
SizeToContent := true
Widget := button_loud{DefaultText := TextForMyUI}
return MyCanvas
I have the same issue with the HUD message version of the UI in My Map
It generates an error and of course not shown in my game as well…
LogValkyrieValidation: Error: Found disallowed object type /Script/BlueprintGraph.K2Node_Event, Referenced by:See end for asset list, Plugin mount point:/firstgame. /firstgame/U/Weaponhud33 /firstgame/U/Weaponhud34 /firstgame/U/Weaponhud1 /firstgame/U/Weaponhud10 /firstgame/U/Weaponhud35 /firstgame/U/Weaponhud11 /firstgame/U/Weaponhud36 /firstgame/U/Weaponhud12 /firstgame/U/Weaponhud37 /firstgame/U/Weaponhud13 /firstgame/U/Weaponhud38 /firstgame/U/Weaponhud14 /firstgame/U/Weaponhud39 /firstgame/U/Weaponhud21 /firstgame/U/Weaponhud15 /firstgame/U/Weaponhud22 /firstgame/U/Weaponhud4 /firstgame/U/Weaponhud23 /firstgame/U/Weaponhud40 /firstgame/U/Weaponhud24 /firstgame/U/Weaponhud16 /firstgame/U/Weaponhud5 /firstgame/U/Weaponhud25 /firstgame/U/Weaponhud6 /firstgame/U/Weaponhud26 /firstgame/U/Weaponhud17 /firstgame/U/Weaponhud7 /firstgame/U/Weaponhud27 /firstgame/U/Weaponhud28 /firstgame/U/Weaponhud8 /firstgame/U/Weaponhud18 /firstgame/U/Weaponhud29 /firstgame/U/Weaponhud9 /firstgame/U/Weaponhud3 /firstgame/U/Weaponhud19 /firstgame/U/Weaponhud30 /firstgame/U/Weaponhud31 /firstgame/U/Weaponhud2 /firstgame/U/Weaponhud20 /firstgame/U/Weaponhud32 /firstgame/U/TestNewhud00 >
That Message is listing all My Hud Blueprints connected and created in UEFN.
Having the same issue on my maps, creating custom dynamic UIs via verse. Seems to be a major problem so hopefully will be an easy fix and quick problem
It seems the UI in my maps work now
The recent update that seemed to solve it, solved it for PC (and possibly consoles). However it seems like this issue still persists for Switch and Mobile users. I have tested it on different maps.
tested on ps5 and it doesn’t work so i can confirm its probably only pc.
For me it’s not working on Switch and Xbox, but I’m not sure it was working before because my UI only appears on death and it’s set to ui_input_mode.None
any update on when we should expect this to be fixed? this is a really major issue.
i tried yesterday and changed the Max “Show Texture Size” and now it works again… so try to change the Texture Size may fix it