Verse is Enabled but Verse Devices and Classes Missing in UEFN

Hey, I’m having a really strange issue with Verse in UEFN and could really use some help. Verse is fully enabled in the plugins, and I’m able to write and compile Verse scripts with no errors — so I know it’s technically active. But for some reason, I can’t add Verse Classes, Verse Devices, or Verse Scripts anywhere in the Content Browser. When I right-click, there’s no “Verse Class” option, even inside a folder named Verse. The Build menu doesn’t show any Verse modules only stuff like landscape and localization and the Tools menu doesn’t include anything like “Verse Project Setup.” I’ve already tried:

  • Reinstalling UEFN through the Epic Games Launcher
  • Creating new projects (but I don’t see any Verse templates at all)
  • Manually adding .verse files and a Verse folder
  • Changing file extensions and restarting everything
  • Testing if it works in new or backup projects

It feels like Verse is only “half-on”. The code editor works, but the editor doesn’t treat the project as Verse-compatible. If anyone has run into this or knows how to fix it, I’d really appreciate it. Thanks in advance.

It’s confusing because it is not open by default (idk why), but if you click window at top of screen you can open the Verse explorer, then Right click on content to add verse scripts. Once you build your code you will now see the verse device is in your content browser and you can drag it into the scene.

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THANK YOU SO MUCH DUDE. I was looking to build the code under the “build” menu and not the “verse” menu. I really thought my version of UEFN was bugged and was about to try to reinstall it in a different location. Ur the goat🙏

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