how can i modify this verse code that the target is not just a random player but a player from team 2.
here’s the code:
FindNearestTarget(FC : fort_character)<decides><transacts> : fort_character =
var MaybeTarget : ?fort_character = false
var CheckRange : float = 5000.0
for(Player : GetPlayspace().GetPlayers(), PlayerFC := Player.GetFortCharacter[]):
if:
DistanceDiffernce := Distance(PlayerFC.GetTransform().Translation, FC.GetTransform().Translation) < CheckRange
not PlayerFC = FC
then:
set MaybeTarget = option{PlayerFC}
set CheckRange = DistanceDiffernce
return MaybeTarget?