# Verse compiles but fails validation

**URL:** <https://forums.unrealengine.com/t/verse-compiles-but-fails-validation/2670897>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 2, 2025, 4:53am UTC](https://forums.unrealengine.com/t/verse-compiles-but-fails-validation/2670897 "2025-11-02T04:53:56Z")\
**Posts on this page:** 1\
**Showing post:** 34

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**Author:** ![BrokenOutlander](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brokenoutlander/32/924631_2.png) [@BrokenOutlander](https://forums.unrealengine.com/u/BrokenOutlander)\
**Post date:** [November 3, 2025, 1:22am UTC](https://forums.unrealengine.com/t/verse-compiles-but-fails-validation/2670897/34 "2025-11-03T01:22:26Z")

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Here is a link to the same issue that occurred a few months ago during the XYZ to LUF conversion.

> [@Verse Persistence failing over Scene Graph component](https://forums.unrealengine.com/t/verse-persistence-failing-over-scene-graph-component/2614114):
>
> Summary Verse Persistence compatibility check on publishing is failing because of an ambiguous identifier in the already published version. The verse compiler did not catch an issue and let me publish, and upon updating there is now a problem that I seemingly have no control over. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Publishing Steps to Reproduce The published scene graph component has lines using { /Verse.org} using { /Un…

Hoping to finally get this fixed because I haven’t been able to update my map in over 3 months.

I think it was after the 37.10 update, I started getting validation errors on launch pointing to files in ValkyriePublishedVerseFiles, where I would have to correct the code there in order to pass validation and launch session. Still have been unable to publish though.

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