# Verse - Bug about "false type"

**URL:** <https://forums.unrealengine.com/t/verse-bug-about-false-type/1182988>\
**Category:** Verse\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, compile-error, fortnite\
**Created:** [May 30, 2023, 2:59am UTC](https://forums.unrealengine.com/t/verse-bug-about-false-type/1182988 "2023-05-30T02:59:53Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![t.tutiya](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/t.tutiya/32/924637_2.png) [@t.tutiya](https://forums.unrealengine.com/u/t.tutiya)\
**Post date:** [May 30, 2023, 7:37am UTC](https://forums.unrealengine.com/t/verse-bug-about-false-type/1182988/3 "2023-05-30T07:37:42Z")

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Thank you very much.  
Yes, you are right, the type of the variable should be “logic”.  
However, specifying “false” as the type of the variable does not cause a compile error. The error message also says “type false”.  
I wanted to know if this is a compiler bug or not.

See also.

> [@Ask Epic Anything: Programming & Scripting | May 24th, 2023 at 12:30PM EST](https://forums.unrealengine.com/t/ask-epic-anything-programming-scripting-may-24th-2023-at-12-30pm-est/1168968/89):
>
> Yes there is a Verse BNF - we probably just need to clean it up and remove the future plans from what is currently present before we can put it online in the Verse documentation. Technically yes - they are separate types in Verse. One of the hints is that true and false are both lowercase like other Verse type name conventions. They aren’t indicated that way in the docs currently though the typing in Verse is quite sophisticated and as this becomes more feature complete the docs will better r…

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