Verse API Issue: SetMesh() for CreativeProp(BP) cannot use any Mesh other than those hard-coded in Verse.

Sample code:

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Assets }

toggle_mesh_test_device := class(creative_device):

@editable
TargetCreativeProp : creative_prop = creative_prop{}

@editable
Mesh_A : mesh = # Please set static mesh
@editable
Mesh_B : mesh = # Please set static mesh

@editable
InputTrigger : input_trigger_device = input_trigger_device{}

var ToggleState : logic = false

OnBegin<override>()<suspends>:void=
    
    InputTrigger.PressedEvent.Subscribe(OnPressedEvent)

    return

OnPressedEvent(Agent : agent):void=

    if(not ToggleState?):
        TargetCreativeProp.SetMesh(Mesh_A)
        set ToggleState = true
        Print("Change to Mesh A")
    else if(ToggleState?):
        TargetCreativeProp.SetMesh(Mesh_B)
        set ToggleState = false
        Print("Change to Mesh B")

    return