Verse API Issue: SetMesh() for CreativeProp(BP) cannot use any Mesh other than those hard-coded in Verse.

Thanks for the detailed information, Tom!
I see—given that specification, it makes sense that assets referenced by Verse would also be subject to Asset Localization. That’s excellent information!

Based on what you shared, I ran a few tests, but in my environment, the mesh didn’t change.
I’m sharing videos of the two test cases I conducted below:

The following is a case where I added and configured a mesh to a device that was already placed in the level beforehand, then pushed it:

This one is a case where I placed everything from scratch after creating the level, changed both Mesh_A and Mesh_B, and then started a session:

Do you have any advice or suggestions…?