Velocity stuck under 1 unless jumping

Don’t try to input the movement component reference into the “Get velocity.” The movement component doesn’t have a function like that. Instead, drag from the movement component en get the velocity variable; rather than a getter function, you can get the velocity vector variable directly. If this is confusing, consider going into the animation blueprint of the mannequin; if you haven’t made your own anmiBP, that one uses the velocity vector in the movement component as well to determine the speed of the idle/walk/run blendspace.