I write my own MovementComponent and I have a little problem with it.
I have a PlayerAvatar which inherit from APawn. PlayerAvatar create an AvatarMovementComponent (which inherit from UPawnMovementComponent) and keep it as a properties:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = MyPawn) UAvatarMovementComponent* _movementComponent;
This component tick so i’m pretty sure i had correctly created it. In this class (AvatarMovementComponent), i change Velocity to make my own gravity but the problem is that the Velocity is constantly growing and does nothing in game.
I thought that maybe I forget to activate the physic on the object and tried SetSimulatePhysics(true) in PlayerAvatar and it activated the built-in gravity on my object but Velocity was still unused. What am I missing?