Velocity Based Damage

Hi there everyone!

I’m building a blueprint-based multiplayer racing game using interfaces. I’d like to implement a damage system where the velocity of the impact affects the amount of damage taken. Can anybody help me with understanding how this works in blueprints?

For instance, if the car is moving at 60 mph, the damage needs to be around 60 HP. Higher velocity should cause more damage, while lower should cause less damage.

Perhaps you could share a tutorial if there is one. Otherwise, a screenshot of your blueprint
would be very welcome.

Thank you very much in advance! Cheers <3