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Vehicles - direct access to PhysX input

Hello,

For my project i need to be able to set throttle and brake input separately, which is supported by PhysX but UWheeledVehicleMovementComponent only accepts combined value. Is there any way i can set those values separately without modifying the engine? (Sure creating own Vehicle Movement Component is a way, but for sake of future updates, i would like to go with stock engine)

ENiKS