The VehicleGame learning example was created to show how a racing game is created. However the blueprint for the vehicle has all these variables like Health, Effects, Sounds, etc. But none of these are defined in the actual vehicle, after a bit of looking around in the blueprint and project I found that the vehicle is a child of this thing called BuggyPawn. That Pawn controls a lot of the variables for how the vehicle works; BUT IT DOESN’T EXISTS! It’s nowhere in the project files! How am I supposed to learn how to make a vehicle if a key factor in making one can’t be accessed!? Does anyone here know how to setup a Pawn like the one in the VehicleGame buggy? I need it for my game so I can create all the effects and variables that the VehicleGame has
BuggyPawn is more than likely a c++ class. If you open the blueprint for the buggy you should see a “BuggyPawn.h” written in the top right corner of the blueprint editor, labeled as the parrent class. Clicking that will open the class in visual studio and allow you to edit the code.
No. It just says it’s parented to BuggyPawn. no .h in it. And if it was a c++ file I wouldve found it, but there is nothing named BuggyPawn in the project files