For those who aren’t directly possessing the vehicle pawn (i.e. you pass inputs to the VehicleMovementComponent from a pawn that isn’t the vehicle), unticking Requires Controller for Inputs
solves this issue too.
For those who aren’t directly possessing the vehicle pawn (i.e. you pass inputs to the VehicleMovementComponent from a pawn that isn’t the vehicle), unticking Requires Controller for Inputs
solves this issue too.