# Vehicle Movement Component don´t work when spawned with SpawnActor

**URL:** <https://forums.unrealengine.com/t/vehicle-movement-component-don-t-work-when-spawned-with-spawnactor/352954>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [April 4, 2016, 11:21pm UTC](https://forums.unrealengine.com/t/vehicle-movement-component-don-t-work-when-spawned-with-spawnactor/352954 "2016-04-04T23:21:31Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![utopia.Game2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/utopia.game2/32/763789_2.png) [@utopia.Game2](https://forums.unrealengine.com/u/utopia.Game2)\
**Post date:** [March 12, 2024, 6:04am UTC](https://forums.unrealengine.com/t/vehicle-movement-component-don-t-work-when-spawned-with-spawnactor/352954/11 "2024-03-12T06:04:28Z")

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> [@Spawning Actor With "Spawn Actor From Class" Makes The Actor (Character) Stuck In The Air](https://forums.unrealengine.com/t/spawning-actor-with-spawn-actor-from-class-makes-the-actor-character-stuck-in-the-air/417574/16):
>
> If you ran into this problem, maybe that will resolve it. In the character movement component, under “Character Movement (General Settings)”, expand the hidden area and check “Run Physics with No Controller” ! EDIT : A better way is, on the “Class Default” panel, under pawn, set “Auto Possess AI” to “Placed in world or spawned” !

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