# Vehicle in Sequencer doesn't appear in Movie Render export

**URL:** <https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502>\
**Category:** Cinematics & Media\
**Tags:** movie-recording, unreal-engine, question\
**Created:** [February 9, 2021, 9:24am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502 "2021-02-09T09:24:03Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 9, 2021, 9:24am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/1 "2021-02-09T09:24:03Z")

</div>

Hello, so I’ve got an issue with a sequence that won’t export a vehicle with it.

I’ve used Take Recorder to record a humvee driving through a scene.  
I took that shot and added it to my other sequence where I’ve keyframed other elements. Seems good, vehicle does what vehicle is supposed to do, all other elements working, great.  
I go to export, but it wont export the vehicle with the rest of the actors in the scene

 ![329294-introshot0389.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/d/f/fdf986085283b76d0664794280a94c285aea6727.jpeg)

This is what it looks like in the editor, a large Humvee passing through frame:

 ![329295-screenshot-12-li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/9/e39f4f29572def3d924b8d9ed67730c93cd2a234.jpeg)

I took the take from the take recorder and dropped it in, so not sure why its not showing up. Is this not the correct way to get the animation into the shot I was working on?

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 9, 2021, 5:53pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/2 "2021-02-09T17:53:13Z")

</div>

Where is that option? I don’t see Bounds Scale anywhere in the details panel…

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 9, 2021, 6:08pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/3 "2021-02-09T18:08:20Z")

</div>

OK I found the setting for the vehicles mesh within the Shot sequence, but changing it has not made it visible still during the export…

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 9, 2021, 9:31pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/4 "2021-02-09T21:31:57Z")

</div>

Am I using the correct method for bringing a take recorded object into a sequence? I’m not utilizing the camera from that recording, and it seems to play normally in sequencer

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 10, 2021, 7:25pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/5 "2021-02-10T19:25:10Z")

</div>

IN the end I just copied over the transforms from the vehicle mesh inside the Shot from Take Recorder and pasted them onto a new SM of the vehicle i added to Sequencer. Even with the vehicle anim from that take added though, the wheels dont turn in the playback now, but at least when I export the video the vehicle is there.  
Some clearer guidance on this workflow would be helpful in the documentation.

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 12, 2021, 9:56am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/6 "2021-02-12T09:56:38Z")

</div>

Still having issues with Take Recordings not rendering out in Movie Queue properly. The vehicle that I drive in the Take is recorded properly, I can see it in playback. all its transforms, all fine. When I open the take and edit it, add camera and other elements, then try and use Movie Render to export the video, the vehicle does not appear. But everything else seems fine.

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 14, 2021, 11:24am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/7 "2021-02-14T11:24:06Z")

</div>

Does anyone have time to help figure this out?

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [February 15, 2021, 7:00pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/8 "2021-02-15T19:00:13Z")

</div>

I did a test with the third person bp character and take recorder. I was able to put the recorded take in sequencer and render it out with a cinecamera with movie render queue.  
However, the same procedure with a recorded bp\_vehicle does not create the same result.  
When I record the vehicle driving with take recorder, the saved take plays fine in sequencer. However when I render it out, the vehicle doesn’t move from its spot. The wheels do animate as if it were driving, but it never actually drives.  
I tried this with multiple vehicles with similar standard bp setups for vehicles. Am I to assume this is a bug with unreal engine and movie render queue?

---

<div class="post-metadata">

**Author:** ![3denAsh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3denAsh](https://forums.unrealengine.com/u/3denAsh)\
**Post date:** [May 9, 2021, 7:10am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/9 "2021-05-09T07:10:45Z")

</div>

Did you figure this out?

---

<div class="post-metadata">

**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [May 9, 2021, 3:50pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/10 "2021-05-09T15:50:47Z")

</div>

Yeah I did, rather someone else found the solution,

> [@Record Vehicle Animation with Sequence Recorder Issues](https://forums.unrealengine.com/t/record-vehicle-animation-with-sequence-recorder-issues/157933/10):
>
> Also to note, just for posterity, to remember to turn the BP\_Vehicle to “Disabled” if it’s dropped in the world. Got caught up on that again just now lol

It’s up on the forum

---

<div class="post-metadata">

**Author:** ![Supa\_Heru](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Supa\_Heru](https://forums.unrealengine.com/u/Supa_Heru)\
**Post date:** [July 27, 2023, 2:15am UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/11 "2023-07-27T02:15:37Z")

</div>

I don’t know if this still helps, but if you uncheck “Simulate Physics” I believe it should work

---

<div class="post-metadata">

**Author:** ![CROSE48](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/crose48/32/778864_2.png) [@CROSE48](https://forums.unrealengine.com/u/CROSE48)\
**Post date:** [July 11, 2024, 1:01pm UTC](https://forums.unrealengine.com/t/vehicle-in-sequencer-doesnt-appear-in-movie-render-export/478502/12 "2024-07-11T13:01:09Z")

</div>

Thank you! I spent hours trying to figure this out
