Vehicle falling through map after falling from high distance

That is sort of an option, but that could result in a floaty feel, which is something i’d prefer to avoid.

I found some help on unreal slackers discord, and someone recommend I change async physic settings (under project settings). I set tick to 0.013333 (a bit lower) and it seems my vehicles are no longer falling through the map. Yay! :smiley:

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