Vehicle Crash: How to only use initial/first hit?(OnHit Event)

Oh that’s a idea that could work out! But i will need a array with “MyCar”-References i guess… because it should be possible that multiple players hit one car. Before HitVehicleVehicle i will add the other car and after that i will delete it from the array. And i have no DoOnce Node anymore, instead i have a branch with condition: MyCarArray contains Car that crashes me(other Car) right now? So that’s my idea, thank’s for this hint a lot! I will test it later today.

I am already using auto convex collision for my car. To your last Question: That’s right! But is there a variable(let’s call it “X”) or something that allows me to dynamically change the way(Power/Velocity) a vehicle flyes away after a hit? I want to be able to increase(depending on the other cars velocity) or decrease(using heal potion or smthn) the value of such a variable (i made my own variable and try to accomplish this “manually”).

Very low value of X and Hit Event=> Car doesnt really fly away.

High value of X and Hit Event=> Car flyes away a much longer distance

This variable shouldn’t change anything else of the car (like handling or acceIeration). I might have missed something! I hope my english is not confusing much.