I’m trying to wrap my head around Behavior Trees and Blackboard variables in UE4, and I’ve hit an unexpected bump. I have this grid on which the player can already move, and I store all the tiles in a struct, using a 2D vector as an index for each tile.
I’d like the AI to do the same, but it seems Unreal does not support blackboard variables of type 2D vector. Am I missing something? I also tried creating an Int for X and another for Y, hoping I could use a “make 2D vector” out of them in a task, but there is no node for this.