Hello,
yes, it is one blueprint for all. The way it works: the blueprint itself is just holding a default cube when put into the world, which I can then change into any model.
I can choose if I want it to rotate or move, how much it rotates or moves in the defined direction.
This way I can use this same blueprints for different objects attached to it without having to make a blueprint for the door or drawer itself. That is why I like it.
If I now could add a thingy, into which I could also drag in any sound I need, it would be just perfect.
I didn’t understand how/where you mean adding a second audio-component?