varying sound in interaction blueprint door/drawers

Hello,
I finally could get it to work:

“Moreover, another tip: as I can see, you have all your variables exposed, so you must set the mesh manually each time you add the actor to the level. In fact, you can only leave Move and Closed variables exposed, and add the functions to set the mesh and the location/rotation in the same construction script; thus you’ll only have to click on Move, and the Door and Drawer will change automatically in the Viewport for you.”

By exposes you mean the eye-editable thingy? If so, I will leave it, because I don’t want to use it for drawers and doors only, I will also want to slide other things, like books, notes, and more. So I need to be able to add anything.

"Edit: if you want to add some more options to the BP, not to be just a door or a drawer, but 3 or more different objects, I suggest you looked into creating an Enum with names of all desired objects. "

I probably would, if I wouldn’t have so much difficulties understanding Blueprints. I better not touch it anymore now that it finallyworks.

Greetings