# Various small UI bugs in 4.12 prev

**URL:** <https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303>\
**Category:** UI\
**Tags:** Foliage-Tool, unreal-engine, UI, question\
**Created:** [May 13, 2016, 9:12am UTC](https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303 "2016-05-13T09:12:32Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Manatee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Manatee](https://forums.unrealengine.com/u/Manatee)\
**Post date:** [May 13, 2016, 9:12am UTC](https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303/1 "2016-05-13T09:12:32Z")

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Small UI bugs:  
The Play in editor button stays “active” orange after you press the “Play” once and later stop playing. To reset the UI look of the button you have to hover mouse once on top of it and off again.

Also, the foliages in foliage brush are now always in UI “active”-state (white) even if you have them checked out (should be grey), making it a bit confusing which foliages you are using now and which not.  
Thanks

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 13, 2016, 2:25pm UTC](https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303/2 "2016-05-13T14:25:13Z")

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Hi Manatee,

I was able to reproduce the play button error and have entered a bug report, UE-30737, to be assessed by the development staff. What steps can I take to reproduce the foliage error on my end?

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**Author:** ![Manatee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Manatee](https://forums.unrealengine.com/u/Manatee)\
**Post date:** [May 14, 2016, 5:51am UTC](https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303/3 "2016-05-14T05:51:02Z")

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Drag a few new static meshes into the foliage brush. The meshes in foliage brush are now always shown with white icons, making it look like all of the foliage types are checked as active. Normally in the previous versions, the checked out inactive foliage types would have dark grey icon.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 16, 2016, 5:13pm UTC](https://forums.unrealengine.com/t/various-small-ui-bugs-in-4-12-prev/357303/4 "2016-05-16T17:13:18Z")

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Hi Manatee,

I was able to reproduce this error on my end and have entered a bug report, UE-30824, to be assessed by the development staff.
