# Various Sequencer questions

**URL:** <https://forums.unrealengine.com/t/various-sequencer-questions/424365>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, editing, question\
**Created:** [May 5, 2018, 6:54am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365 "2018-05-05T06:54:56Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [May 5, 2018, 6:54am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/1 "2018-05-05T06:54:56Z")

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If any of these already exist please let me know - I’m new to Sequencer, editing audio.

While editing, can the playhead position be snapped to ends or starts of takes/shots/clips, using some kind of modifier like shift or ctrl ?

Also, can the red track-end marker be snapped to either the time position or the end of the last clip?  
[Edit: There’s a button for this in the playback controls: **Set playback end to the current position**]

Is Trim Left and Trim Right bugged? It seems to offset not trim.

Is there a Ripple Delete?  
Kind of related, is there a select all to right for the active track?

When adding a long audio (or other content) into the shot tracks, can the range of that shot auto-increase to match it (saves time wasted lining up the ends of the track within the shot and on the master/level sequence timeline)?

Why not have a split button above the playhead, since most of them time, when splitting, you’ve just moved the playhead to a given position?

Why not have a Solo/Mute for audio tracks (like in Audacity) to make isolation of multiple overlapping tracks easier?

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [May 5, 2018, 7:51am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/2 "2018-05-05T07:51:06Z")

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I would also love to be able to write notes/comments on the audio tracks, such as ‘redo from 10:00’ or ‘missing filters’ …

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [May 6, 2018, 3:38am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/3 "2018-05-06T03:38:09Z")

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Is there a way to setup a hotkey to toggle Activate on assets in sections of a Sequencer track?

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [May 7, 2018, 2:07pm UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/4 "2018-05-07T14:07:08Z")

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You can snap to begin/end of sections using the , and . hotkeys.  
Once you do that, you can also use the bracket hotkeys [and] to set the start and end of the playback range.  
I believe we just recently fixed trim left and trim right and those fixes will be coming out in 4.20.

All of your suggestions seem reasonable. It’s just a matter of resources and priorities. We’ll try to incorporate some of your suggestions in future releases.

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [May 11, 2018, 11:12pm UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/5 "2018-05-11T23:12:14Z")

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Thanks Max!

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [May 22, 2018, 2:59am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365/6 "2018-05-22T02:59:07Z")

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Could you take a look at this issue ?  
[https://answers.unrealengine.com/questions/791706/sequencer-long-tracks-with-multiple-audio-cuts-beg.html](https://answers.unrealengine.com/questions/791706/sequencer-long-tracks-with-multiple-audio-cuts-beg.html)
