What I’m trying to create is a variable (health) that you can select on the map screen and then for every level you go into, the player starts with that amount of health. Since I’m working with blueprints though, the blueprints are destroyed when you switch level and new instances are created so I don’t really know where to go.
I’d also like to store some other information, like the player position on the map screen, record times for levels and such and the best of all would be to be able to write them to a file so they’re stored until the next time you play the game.
The super ugly hack version is having three copies of the same map and the game just loads the proper one depending on what amount you selected, but that seems quite stupid.
Any ideas on where to start?