Variable type World not accessable in struct

For some stupid reason, you cannot create a world soft object reference in any way, except right clicking on load level and add variable from there, which doesnt work on struct.

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Bump

@Bits360 @hkk2019UE4 Use a soft object reference (works on struct):


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Althought Epic should notice that problem, as a workaround it works, Thank you!

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Thanks man!

Edit: Will likely still use world name, as spawn via object ref seems to disable collision, for some reason.

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