My character class has several variables that control the animation bp state machine. These are already set to be replicated.
When the player fires a weapon, I execute a function on the server, which affects these variables.
Should I explicitly execute a multicast function to update all of the other clients, or is it just as good to let the built-in variable replication?
(clearly want the animation to start as soon as possible on all clients - just wondering if an explicit multicast function call would be any faster than just using standard variable replication)
Thanks for any feedback/advice