Vanishing Point (Not the '97 remake!)

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I was never able to get the body roll quite right, increasing/decreasing the values made it look unrealistic for the type of car (ferrari 458), it needed to have ‘tight’ suspension, but still roll into the corners at high speed. I will have to try adjusting it again with the values noted above, and thanks for the inertia tensor tip, will give that a try as well (I knew I was missing something)!

For your steering wheel & gear shift, are those separate meshes that were attached using sockets, or just hand placed? Also do you just add the animations to the car’s AnimBP or are they separately animated?

Thanks for the tips guys! :slight_smile: