I’m try to pass input values from the Character pawn into an animation blueprint.
So on the pawn I have the input axis stored in a variable called AxisSpeedForward.
Then in the animationbp I get it from the pawn owner and cast to the animbp and store AxisSpeedForward in Speed.
The problem is the AxisSpeedForward keeps bouncing from 0 to 1 . It doesn’t do this in the pawn, just the animationBP
How do I fix this? Or how can I cleanly pass the value though without the bouncing.