# Validation failed: Can not launch session - Error: Failed to find public assets

**URL:** <https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [July 9, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761 "2025-07-09T19:28:40Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![davidpkami](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidpkami/32/1040403_2.png) [@davidpkami](https://forums.unrealengine.com/u/davidpkami)\
**Post date:** [July 9, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/1 "2025-07-09T19:28:40Z")

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### Summary

LogValkyrieSyncProject: Error: Failed to find public assets [Failed to read C:/Users/David/Documents/Fortnite Projects/BeachTycoon3/Content/ **ExternalActors** /BeachTycoon3/9/2D/CLTZ7AB9RFO9629AO8H1S1.uasset]  
LogValkyrieSyncProject: Display: Finished basic user validation with an internal error  
LogValkyrieSyncProject: Display: Profile SyncProject.Validate, 14.159182  
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Complete  
LogValkyrieSummary: Project BeachTycoon3 failed to update  
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: BeachTycoon3 - Project validation failed  
LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.020600  
LogValkyrieSyncProject: Display: Profile SyncProject, 24.850420  
LogValkyrieEditorAnalytics: Displaying Stats for Flow  
LogValkyrieEditorAnalytics: =========================  
LogValkyrieEditorAnalytics: Flow=Play  
LogValkyrieEditorAnalytics: PlayFlow=28.251  
LogValkyrieEditorAnalytics: ↳ PrepareProjectSourceData=28.251  
LogValkyrieEditorAnalytics: ↳ ProjectUpload=24.851  
LogValkyrieEditorAnalytics: ↳ SyncWithContentService=1.695  
LogValkyrieEditorAnalytics: ↳ UpdateProjectMetadata=0.668  
LogValkyrieEditorAnalytics: ↳ InitSyncModules=6.635  
LogValkyrieEditorAnalytics: ↳ StageProjectModules=1.638  
LogValkyrieEditorAnalytics: ↳ GatherFilesForValidation=0.000  
LogValkyrieEditorAnalytics: ↳ DownloadPublishedVerseFiles=0.670  
LogValkyrieEditorAnalytics: ↳ ValidateProject=13.490  
LogValkyrieEditorAnalytics: =================================  
LogSlate: Window ‘Unable to Play’ being destroyed  
Message dialog closed, result: Ok, title: Unable to Play, text: Validation failed  
LogValkyrie: Unable to play: Validation failed  
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/David/Documents/Fortnite Projects/BeachTycoon3/BeachTycoon3.uefnproject, EValkyrieSyncProjectState::Failed  
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1  
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0  
LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/David/Documents/Fortnite Projects/BeachTycoon3/BeachTycoon3.uefnproject, EValkyrieSyncProjectState::Failed  
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: UploadProjects - All uploads failed with errors  
LogSlate: Took 0.003133 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)  
LogSlate: Took 0.005824 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)  
LogSourceControl: Branch diff branch 0197ef7594de7b9194bc6fe28f993b18 revision de45ff05c1ae3fe78f04c4016c5bd51725984572121dafb3be65119217fdd9cc → branch e726318bbc3fd75ac8733a7e030cc35b revision 8eeadaa5da0782cbf97f223f35f8a2c7b9864df0e29db9fa79f4bcdff6c59011  
LogSourceControl: Revision diff base 8eeadaa5da0782cbf97f223f35f8a2c7b9864df0e29db9fa79f4bcdff6c59011 source de45ff05c1ae3fe78f04c4016c5bd51725984572121dafb3be65119217fdd9cc target 8eeadaa5da0782cbf97f223f35f8a2c7b9864df0e29db9fa79f4bcdff6c59011  
LogSourceControl: Calculating diff between  
base 494 → 8eeadaa5da0782cbf97f223f35f8a2c7b9864df0e29db9fa79f4bcdff6c59011  
source 503 → de45ff05c1ae3fe78f04c4016c5bd51725984572121dafb3be65119217fdd9cc  
target 494 → 8eeadaa5da0782cbf97f223f35f8a2c7b9864df0e29db9fa79f4bcdff6c59011  
LogSourceControl: Diff source branch revisions  
LogSourceControl: Sorting 93 source changes  
LogSourceControl: Diff target branch revisions  
LogSourceControl: Sorting 0 filtered target changes  
LogSourceControl: Found 93 changes on source branch, resulting in 0 filtered changes on target branch  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 313.224121  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 314.558167, Update Interval: 325.432281  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 318.405609  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 319.740723, Update Interval: 330.685760

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Stability

### Steps to Reproduce

Just trying to launch a session

### Expected Result

Session launched

### Observed Result

Validation failed

### Platform(s)

PC UEFN

### Island Code

Not yet

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<div class="post-metadata">

**Author:** ![davidpkami](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidpkami/32/1040403_2.png) [@davidpkami](https://forums.unrealengine.com/u/davidpkami)\
**Post date:** [July 9, 2025, 7:30pm UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/2 "2025-07-09T19:30:56Z")

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I don´t find the button to attach the logs. Updating them to Google drive

> **[LOGS - Google Drive](https://drive.google.com/drive/folders/1CGp5VDgBL5nVdYB4s2Ap_9aGbckVYr8d?usp=drive_link)**

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 9, 2025, 10:01pm UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/3 "2025-07-09T22:01:02Z")

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[Asset Validation Issues - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/asset-validation-issues/817504/14)

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<div class="post-metadata">

**Author:** ![davidpkami](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidpkami/32/1040403_2.png) [@davidpkami](https://forums.unrealengine.com/u/davidpkami)\
**Post date:** [July 10, 2025, 7:15am UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/4 "2025-07-10T07:15:15Z")

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I have a problem finding a public assets that does not exist in my experience

LogValkyrieSyncProject: Error: Failed to find public assets [Failed to read C:/Users/David/Documents/Fortnite Projects/BeachTycoon3/Content/ **ExternalActors** /BeachTycoon3/9/2D/CLTZ7AB9RFO9629AO8H1S1.uasset]

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<div class="post-metadata">

**Author:** ![davidpkami](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidpkami/32/1040403_2.png) [@davidpkami](https://forums.unrealengine.com/u/davidpkami)\
**Post date:** [July 10, 2025, 8:29am UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/5 "2025-07-10T08:29:06Z")

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I just entered the folder and deleted that asset. I don´t know witch asset was and the problem is solved now, but this is not great as I am not sure witch asset does not exist anymore in the project.

I remember that months ago I could see the asset in the Outliner, this was not the case

Edit:

 ![imagen_2025-07-10_103246997](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/4/2/3425ccdc75a6b01384e43782b6a072b7a39e9234.png)

I think is was a simple wooden fence, not even an asset made by us. This is type of stability is very dangerous and it should solved asap. We had luck that it was only one asset

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 5, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/validation-failed-can-not-launch-session-error-failed-to-find-public-assets/2598761/6 "2026-01-05T19:28:53Z")

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