v5.5 - In "Mobile Mode" Character Not Moving, If I "Set Actor Location" It's Running For Very Short Time Than Stops Again, It's Looks Like Trying But Hitting To Wall, Weird Issue

Any idea ?

Only happening in the mobile mode.(Standalone game mobile)

It’s not clear what the issue is. Maybe you could provide more context along with some screenshots of the related blueprint codes.

Though it sounds like you’re handling the movement of an actor by frequently adjusting it’s location, and the result in the standalone mode is stuttery. That could be explained by the tick interval inconsistency between the two modes. Try fixing the framerate from the project settings like this:

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Thanks, this fixed my problem.

I’m using timer event & get control rotation / forward vector / add movement input to character for auto run.

Is this wrong ?

Weird part is this was only happening in the mobile standalone mode, all other modes working fine.(Including standalone ones)

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Well, of course there can be better ways. Setting world location is literally teleportation. So it might cause clipping issues but if the conditions don’t allow such an event in your case, it should be fine.

Wait you said movement input? I was confused for a sec there, because the title mentioned the set actor location thing. No it’s fine :blush:

Not weird, I just explained why.

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