# v43.10 Known Issues and Pre-Release Updates

**URL:** <https://forums.unrealengine.com/t/v43-10-known-issues-and-pre-release-updates/2853421>\
**Category:** Announcements\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/v43-10-known-issues-and-pre-release-updates/2853421 "2026-11-10T16:28:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rhyan.smith](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rhyan.smith/32/1218554_2.png) [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Post date:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/v43-10-known-issues-and-pre-release-updates/2853421/1 "2026-11-10T16:28:31Z")

</div>

Hello Fortnite developers, There are no new known issues for v43.10. Here’s what to know ahead of this release: the community fixes shipping and updates to previously announced fix versions.

For the latest on known issues and recent fixes for the Discover redesign, see Discover redesign known issues. [Discover Redesign Known Issues](https://forums.unrealengine.com/t/discover-redesign-known-issues/2841362)

**Updated Fix Versions**  
The following issues have new or updated fix versions.

- Billboard custom text is not localized after changing the game language

- Party members may be returned to the lobby when using the Retry option

**v43.10 Top Community Fixes**

These fixes come from issues you reported on the forums. Thanks for flagging them.

Fixed an issue that prevented the Typhoon Blade and Killswitch Revolvers from performing their movement actions on islands with Free Fall enabled.  
Forum Post [Free Fall mechanic breaks movement items like the Typhoon Blade and Killswitch Revolvers](https://forums.unrealengine.com/t/free-fall-mechanic-breaks-movement-items-like-the-typhoon-blade-and-killswitch-revolvers/2727576)

Fixed an issue that prevented the Common variant of the Holo Rush SMG from firing, reloading, or using wraps.  
Forum Post [The common variant of the Holo Rush SMG no longer works](https://forums.unrealengine.com/t/the-common-variant-of-the-holo-rush-smg-no-longer-works/2838396)

Fixed an issue that caused the Quick Weapon menu to remove UI input mode for controller players, leaving them unable to interact with custom UI.  
Forum Post [[CRITICAL] Controller players with Quick Weapon enabled can be softlocked due to native widget removing UI input mode](https://forums.unrealengine.com/t/critical-controller-players-with-quick-weapon-enabled-can-be-softlocked-due-to-native-widget-removing-ui-input-mode/2839329)

Fixed an issue that caused a guard’s in-game name to display as its skin name instead of the name assigned in the Guard Spawner device.  
Forum Post [Guard Spawner forces skin name on guard.](https://forums.unrealengine.com/t/guard-spawner-forces-skin-name-on-guard/2739972)

Fixed an issue that prevented guards from equipping the Arc-Lightning Gun.  
Forum Post [40.40 Introduced issue where guards can no longer equip Arc-Lightning Gun](https://forums.unrealengine.com/t/40-40-introduced-issue-where-guards-can-no-longer-equip-arc-lightning-gun/2722335)

Fixed an issue that caused the Crawly Tech character definition to spam the Output Log when assigned to a Character Device, stopping Verse scripts from running in-game.  
Forum Post [Character Device - Crawly Tech is causing OutputLog spam when assigning it to a CharacterDevice](https://forums.unrealengine.com/t/character-device-crawly-tech-is-causing-outputlog-spam-when-assigning-it-to-a-characterdevice/2837891)

For a full list of all scheduled fixes for v43.10, see this search on the Epic Developer Community Forums  
[https://forums.unrealengine.com/search?q=%27Closed%27%20as%20%27Fixed%27.%20The%20issue%20will%20be%20addressed%20in%2043.10%20order%3Avotes](https://forums.unrealengine.com/search?q=%27Closed%27%20as%20%27Fixed%27.%20The%20issue%20will%20be%20addressed%20in%2043.10%20order%3Avotes)
