# v42.30已知问题和预发布更新

**URL:** <https://forums.unrealengine.com/t/v42-30/2835397>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [September 29, 2026, 2:04pm UTC](https://forums.unrealengine.com/t/v42-30/2835397 "2026-09-29T14:04:07Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 29, 2026, 2:04pm UTC](https://forums.unrealengine.com/t/v42-30/2835397/1 "2026-09-29T14:04:07Z")

</div>

各位《Fortnite》开发者，大家好！

在v42.30发布前，请先了解以下信息。我们将着手修复下述已知问题。

v42.30已知问题

与无权访问岛屿的玩家组队时，错误提示不准确

- 岛屿所有者与不属于该岛屿开发团队的玩家组队，并尝试使用岛屿私人代码进入岛屿时，会看到“你无权游玩此内容”的错误提示。该提示应说明，无权游玩此岛屿的是队伍中的其他成员。
- 计划于v43.10（11月12日）修复

v42.30社区反馈重点问题修复

以下修复针对大家在论坛上反馈的问题。感谢大家的反馈！

修复了玩家通过近距离语音聊天无法听到彼此声音的问题。  
论坛帖子：[[CRITICAL] Proximity voice chat completely broken since update 40.20](https://forums.unrealengine.com/t/critical-proximity-voice-chat-completely-broken-since-update-40-20/2794487)

修复了其他玩家使用未装消音器的Ballistic武器开火时，音效异常且声音发闷的问题。  
论坛帖子：[Unsuppressed Ballistic weapons have broken audio](https://forums.unrealengine.com/t/unsuppressed-ballistic-weapons-have-broken-audio/2726873)

修复了玩家重生时，消耗品从物品栏中消失的问题。  
论坛帖子：[Items disappearing on respawn + Inventory sorting issues.](https://forums.unrealengine.com/t/items-disappearing-on-respawn-inventory-sorting-issues/2764582)

修复了Hexylvania Alight Torch 02道具在性能模式下无法显示火焰视觉特效的问题。  
论坛帖子：[Hexylvania Alight Torch 02 Flame VFX Does Not Appear on Performance Mode](https://forums.unrealengine.com/t/hexylvania-alight-torch-02-flame-vfx-does-not-appear-on-performance-mode/2710820)

修复了VK WaterBody岛屿无法使用“影响地形”设置，导致现有地形雕刻效果被覆盖的问题。  
论坛帖子：[Unable to Enable/Disable 'Affects Landscape' Setting on VK WaterBody Islands](https://forums.unrealengine.com/t/unable-to-enable-disable-affects-landscape-setting-on-vk-waterbody-islands/2744026)

修复了带有内置自定义涂装的异域（Exotic）武器在物品放置器中注册时触发验证错误的问题。  
论坛帖子：[Item Placer Causes Validation Errors With Exotic Weapons That Use Custom Wraps](https://forums.unrealengine.com/t/item-placer-causes-validation-errors-with-exotic-weapons-that-use-custom-wraps/2759897)

修复了搭档（Sidekick）的样式选项无法生效，导致其一直使用默认样式的问题。  
论坛帖子：[Style doesn't work for The Bark Voyager](https://forums.unrealengine.com/t/style-doesnt-work-for-the-bark-voyager/2739454)

修复了移动端玩家在所有输入均被消耗后仍能移动的问题。  
论坛帖子：[Mobile players can still move when all their input is consumed](https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961)

如需查看计划于v42.30修复的全部问题，请参阅Epic开发者社区论坛的以下搜索结果：[Search results for ''Closed' as 'Fixed'. The issue will be addressed in 42.30' - Epic Developer Community Forums](https://forums.unrealengine.com/search?q=%27Closed%27%20as%20%27Fixed%27.%20The%20issue%20will%20be%20addressed%20in%2042.30)
