# v41.20已知问题和预发布更新

**URL:** <https://forums.unrealengine.com/t/v41-20/2735701>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 14, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/v41-20/2735701 "2026-07-14T18:00:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 14, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/v41-20/2735701/1 "2026-07-14T18:00:02Z")

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各位《Fortnite》开发者，大家好！

v41.20引入了来自预发布测试中的一个已知问题。

当玩家在语音聊天中被静音时，他们在与LLM驱动的角色互动时，无法听到其他玩家的提示或LLM的响应。

- 在语音聊天中将玩家静音，会导致他们听不到其他玩家的提示和LLM的响应。
- 解决方法：在语音聊天中取消玩家静音。
- 计划在v41.30（7月30日）中修复  
"  
"v41.20社区最期待修复的问题

论坛中反馈的下列问题已修复。感谢大家的积极反馈！

- 修复了Switch设备即使在初始状态设置正确的情况下，也不显示“开启”状态的问题。  
论坛报告：[Switch Device does not show on state since 38.00](https://forums.unrealengine.com/t/switch-device-does-not-show-on-state-since-38-00/2670947)

- 修复了玩家在重生后无法立即跳跃的问题。  
论坛报告：[Players can not jump immediately after respawning](https://forums.unrealengine.com/t/players-can-not-jump-immediately-after-respawning/2647745)

- 通过在移动时将移动场景图实体从导航网格体中移除，并在其稳定后重新添加，优化了移动场景图实体的导航更新，避免了导航更新的频繁刷新。  
论坛报告：[Nav Mesh problems 41.00 update - #10 by Brxce\_Wayne](https://forums.unrealengine.com/t/nav-mesh-problems-41-00-update/2726939/10)

- 修复了将一个实体预制件添加到另一个实体预制件时保存失败的问题，导致无法嵌套预制件。  
论坛报告：[Nav Mesh problems 41.00 update - #10 by Brxce\_Wayne](https://forums.unrealengine.com/t/nav-mesh-problems-41-00-update/2726939/10)

- 修复了距离较远的网格体加载速度比中等距离网格体快的问题。  
论坛报告：[mesh\_component STILL culling incorrectly - #3 by Dizvooo](https://forums.unrealengine.com/t/mesh-component-still-culling-incorrectly/2671092/3)

- 修复了剪切并粘贴所选道具时会导致重复，而不是转移到另一个区域的问题。  
论坛报告：[Cutting and pasting do not work as intended.](https://forums.unrealengine.com/t/cutting-and-pasting-do-not-work-as-intended/2711328)

有关41.20计划修复内容的完整列表，请参阅Epic开发者社区论坛上的以下搜索结果：[Search results for ''Closed' as 'Fixed'. The issue will be addressed in 41.20 order:votes' - Epic Developer Community Forums](https://forums.unrealengine.com/search?q=%27Closed%27%20as%20%27Fixed%27.%20The%20issue%20will%20be%20addressed%20in%2041.20%20order%3Avotes)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 14, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/v41-20/2735701/2 "2026-07-14T18:00:21Z")

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以下修复已移至v42.00：

- 拥有自定义稀有度颜色的物品在放置时会显示默认光效。
- 在火箭竞速岛屿中重生后，玩家载具发生变化
