# V4-26 No input movement when possess pawn

**URL:** <https://forums.unrealengine.com/t/v4-26-no-input-movement-when-possess-pawn/505034>\
**Category:** Blueprint\
**Tags:** Motion-Controller, unreal-engine, pawn, Blueprint\
**Created:** [March 8, 2022, 3:53pm UTC](https://forums.unrealengine.com/t/v4-26-no-input-movement-when-possess-pawn/505034 "2022-03-08T15:53:25Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_5e9bbeab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5e9bbeab](https://forums.unrealengine.com/u/anonymous_user_5e9bbeab)\
**Post date:** [March 9, 2022, 4:36pm UTC](https://forums.unrealengine.com/t/v4-26-no-input-movement-when-possess-pawn/505034/3 "2022-03-09T16:36:46Z")

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Fixed it! it is an parenting issue that i was unaware off

> [@Box collision not working with floating pawn movement](https://forums.unrealengine.com/t/box-collision-not-working-with-floating-pawn-movement/381511):
>
> I am trying to create an extremely simple box collider that moves down at a constant rate, however the box, even when set to “Block All” travels through everything. This is the tick/moving of the pawn, and to the right, we can see the details of the collider. And as an example of what I’m doing: Just trying to simply move this box down and have it stop when it reaches the floor, but it keeps going through.

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