Hey everyone and Happy Holidays,
Looking for some feedback on this issue we are having in UE4 4.18.1 && 4.18.2.
I have a UWidgetComponent on my player that is set to screen space. It has a Widget blueprint that is created from a UUserWidget C++ class assigned on it in the blueprint. The issue at hand is that the widgets are staying on screen for clients on server travel. The weird thing is, we have widgets with the same framework on other actors in the scene that are not parented to any player that get destroyed properly. We have tried adding the different destroy/visibility functions for the uwidgetcomponent within the player class BeginDestroy() method yet it is still not being removed. We do know that the code is reaching those points as we have debugged it.
If anyone has any insight into this issue it would be greatly appreciated.
Regards,
Mike