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Uv's arent showing up correctly in engine

Hello, I’m creating a simple scene in which im creating a building - I’ve been having an issue lately where my textures arent aligning with the uvs on the model and are giving me a black bar - even on simple plane meshes

http://puu.sh/oPFMz/7eb294fd55.png - This is the wall mesh ( simple plane, nothing complicated)

http://puu.sh/oPFPa/04d6bdecd3.png - The UV’s in maya

http://puu.sh/oPFJ4/d0f4f604a0.png - what the imported texture in engine looks like ( simple block colour over the uv)

http://puu.sh/oPFRs/42285fa511.png - this is what the end results look like

I have no idea what happens between when i texture it and when it goes into engine, ive been creating textures and assets for UE4 for a while and never encountered this problem, if i had to guess anything i would say it might be photoshop, i switched to CC 2015 photoshop and thats when i started having problems

any idea what could be the problem?