Is SSS the effect that is achieved when light hits areas where the blood is closer to the skin(Gets redder in hue)
and where there is more fat(Gets bluer/cool gray)
Does Substance and have the ability to do the SSS in a game?
Also I will use Substance for skin by looking at the tutorials,
I will also use the file to try and import into UE4 and see what happens for myself.(See if I can learn anything from his workflow in and apply it to Substance or vice versa)