I need to get UVs from LineTrace hit. I’ve enabled the Line Trace hit UV support in the project settings. The feature seems to work fine in Blueprint and in C++ with Line Traces from Kismet library, but does not seem to work when using C++ line traces. I need to use ActorLineTraceSingle() specifically, and get UV coords from the hit. Kismet Line trace has quite a few issues.
Is there any way to get UV coords from the hit of non-Kismet library line trace?
Thank you in advance.