I am working away on a layered material and am using a texture mask to drive the different layers. I have three different masks in one texture in the R, G, and B channels. I am wondering if it is possible to have separate texture coordinate nodes for each channel, while still using one texture node. I’d like to be able to control the tiling of the channels separately. I am using both tilable masks and one to one textures in the different channels, so I don’t want to tile the whole texture at the same value.
The only way I can think to do it is to just duplicate the texture and only use one channel per texture node, but that starts to get cumbersome (and annoying) for the artist.
Thanks as always!