With the new update you can now say that you generate Lightmap UVs or not. I love it that I could disable it cause I made them in 3ds Max on UVW channel 2 (Channel 1 in Unreal).
However after the import, the Light Map Coordinate Index is set to 0. Ain’t this always the Texture channel in 3ds Max (UVW Channel 1)?
Ofcourse I can change it to 1 in Unreal, but when I have a big scene I’m not planning to do this manually for every mesh.
So I founded this on an other topic:
So in this case, it ain’t! So I’m wondering now why does Datasmith/Unreal put it on channel 0? Instead of 1?