# Utility classes

**URL:** <https://forums.unrealengine.com/t/utility-classes/125238>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 22, 2019, 11:26am UTC](https://forums.unrealengine.com/t/utility-classes/125238 "2019-04-22T11:26:06Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![eblade](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eblade](https://forums.unrealengine.com/u/eblade)\
**Post date:** [April 23, 2019, 3:40pm UTC](https://forums.unrealengine.com/t/utility-classes/125238/3 "2019-04-23T15:40:18Z")

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I’m not sure that answers the question asked. morrenmaa, if you’re looking to write something like a collection of C++ static functions, you can derive from UObject, and that should work for you.

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If you’re looking for Blueprint usable things, also, I’m not yet familiar with that, but Bruno’s answer looks like it could be a place to start digging at.

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