I’ve been working on this game for over a year now since 2015. It started off as a college assignment using UDK and since then, I decided to build upon it since. Little did I know of circumstances with consoles and features that made game dev much easier and as much as I love UDK, it’s truly showing its age and without much support for UE3 now, I feel my efforts will fall in vain if I continue to complete and release my game with the current engine it uses, especially since UDK does not support console ports (less I buy the full UE3 license).
That said, I am considering to move my game and try to transfer as much of its progress already done from UDK into UE4. However, my main problem is that I am having trouble importing my character rig properly. It considers the core skeleton as an actual mesh, likely because they are also Editable Meshes in Max (yet that did not stop them from going invisible before) and the puppet system is has. (b_RightArm, b_LeftAnkle, etc.)
Why do puppet rigs have to be so complicated?
Is there any way I can work around this without re-skinning the entire character and recreating animations? It’s bad enough I may have to redo 70% of my progress. I don’t want to have to redo 90% of it in UE4.