I was experiencing some odd behaviors connecting to a test server, so it was suggested I remove any custom map .pak I had in the various folders below:
C:\Program Files\Epic Games\UnrealTournamentDev\UnrealTournament\Content\Paks
Seems pretty innocent. Right away I tried to launch UT and I immediately get the following crash:
You do not have any debugging symbols required to display the callstack for this crash"
I only deleted .paks for custom maps including my own. Why would this affect UT from even launching?
I’ve attached my system info in case it helps. I am on a Mac running Bootcamp, but the only issue that would bring up is graphics card drivers.
Any help would be appreciated.Thanks.