USplineComponent::GetInputKeyAtDistanceAlongSpline is wrong

“GetInputKeyAtDistanceAlongSpline is going to get you the result of the Duration of the Spline, based on the distance.”

As in, if the length is 200 and the Duration is 1.0 and you use half the length (100) to get the input key, it will be 0.5 as 100 is going to be 50% of the total length. It’s returning the percentage of duration that the distance being passed in represents as a whole length of the Spline.

Is that the issue being reported? The function name is using InputKey when it doesn’t return the InputKey?

Thanks.