# Using Volumetric Water Below Z: -10000

**URL:** <https://forums.unrealengine.com/t/using-volumetric-water-below-z-10000/481464>\
**Category:** World Creation\
**Tags:** Water, height, unreal-engine, UE4-26, question\
**Created:** [April 6, 2021, 11:03am UTC](https://forums.unrealengine.com/t/using-volumetric-water-below-z-10000/481464 "2021-04-06T11:03:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ronan\_Kenny](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ronan\_Kenny](https://forums.unrealengine.com/u/Ronan_Kenny)\
**Post date:** [April 6, 2021, 11:03am UTC](https://forums.unrealengine.com/t/using-volumetric-water-below-z-10000/481464/1 "2021-04-06T11:03:19Z")

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Hi,

I’m trying to get Volumetric water to work below Z-10000. I’ve changed the MPC\_Water TerrainMinZ value but it had no effect. Has anyone run into this probelm before?

 ![334917-image.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/a/b/fab371824eeeb9a56d0e76b250ecf74ca303613a.jpeg)

I’m trying to get the water to work at Z: -226670.0
