# Using UE editor as a glorified image/frame generator

**URL:** <https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417>\
**Category:** Asset Creation\
**Tags:** integration, unreal-engine, license, question\
**Created:** [March 22, 2016, 11:12pm UTC](https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417 "2016-03-22T23:12:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_fbe6f0751](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe6f0751](https://forums.unrealengine.com/u/anonymous_user_fbe6f0751)\
**Post date:** [March 22, 2016, 11:12pm UTC](https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417/1 "2016-03-22T23:12:53Z")

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I want to have a java based libgdx 2d project and:

1. use the ureal editor as a normal 3d editor to generate my frames for a libgdx game. Am i violating the licence ?
2. Can i buy assets from the marketplace and then export them as normal png images from UE to be included in a libgdx game ? Is this ok ?
3. The export tools (in c++) are inhouse and not meant to be shared outside.

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**Author:** ![atypic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@atypic](https://forums.unrealengine.com/u/atypic)\
**Post date:** [March 23, 2016, 12:01am UTC](https://forums.unrealengine.com/t/using-ue-editor-as-a-glorified-image-frame-generator/351417/2 "2016-03-23T00:01:33Z")

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That’s ok under the EULA. And I would consider that to be royalty free since you are only using the engine to generate non-interactive content.
