I don’t know why, but using the STEAM_CALLBACK macro in any class of my project causes a crash while the editor is trying to load:
STEAM_CALLBACK(UST_OCManager, OnPartyInviteReceived_Steam, LobbyInvite_t);
Just having this Macro in my classes header causes a crash in delayhlp.cpp line 323. The callstack is almost empty other than when it calls the Constructor of my class.